Biots are simple autonomous agents that move according to relational rules. This is a project for a systematic exploration of such rules. This idea as such was never accomplished, but this work gave way to numerous other developments, such as ‘Dreamlines’, that is based on the same principles: a population of simple automata that presents a not-so-simple emergent behavior.
This exploration draws on the seminal work of Craig W. Reynolds (see his website, www.red3d.com/cwr/boids ), who developed a kind of agents, which he called ‘Boids’, that simulate the movement of birds flying in a flock, according to three simple rules. Biots are a generalization of boids, not limited to flocking and natural-resembling behaviors, but extended to all kinds of relational movement rules. The intended result was a kind of zoo or taxonomy of autonomous agents, a virtual fauna of dots moving in space.
These Flash experiments are just a few random samplings from that vast space of possibilities. The ‘naked’ version is stripped to the basics to stress the dynamics of each system. The ‘dressed’ version explores some applications of these behavior rules as menus, drawing machines or just useless toys.